It was first announced way back in 2007 but development drew on and frankly the final game was a bit rough around the edges. Playable demos at EGX both this year and last have really impressed me, taking all the best parts of their experience from developing the Dead Island series of zombie games, but giving it a fresh twist by adding a vast freedom of choice, Mirrors Edge style first person parkour, a large array of craftable, upgradable weapons and by adding the day and night dynamic, with bigger, more aggressive and more ferocious beasts rearing their ugly heads after dusk, although, lamentably, this part wasn’t playable during the 7 minute preview, much to my disappointment, as I think while it isn’t a completely original and unique mechanic, it’s an idea that nonetheless has an incredible appeal as players hunt by day, and are hunted by night, while the dead aren’t the only threat…ĭead Island, you’ll remember, came out in 2011, to mixed reviews after a hellishly long development cycle. You’ll know by know how unbelievably excited I am to play Dying Light.
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